Hi! My name is Michael Schiffelholz, born 1988 in Augsburg, Bavaria. Back in March 2013 I graduated with Bachelor of Arts in Interactive Media at the University of Applied Sciences Augsburg. Today I work as a 3D Artist for a company in Munich.
I work as a designer in the field of animation and graphic design. I’m able to fit in with a team and have experience in being assigned to specific team roles, such as drafting, planning, production and post-production. My focus is mainly in fields of 3D-creation and postproduction, but I also enjoy to work in the web and print design field. In 3D, I focused on modelling, rigging, animation, shading, lightning and rendering. I also developed an understanding for particle systems and fluid simulations.
Autodesk 3ds Max, Autodesk Maya, Vray, Adobe Photoshop, Adobe After Effects, Adobe InDesign
Pixologic ZBrush, Maxon Cinema 4D, Luxology modo, Cebas thinkingParticles, Afterworks FumeFX, Maxwell RealFlow, Trapcode Particular, Adobe Illustrator, Adobe Premiere Pro, Final Cut Pro, QuarkXPress, Steinberg Cubase, Marmorset Toolbag, Unreal Engine 3 - UDK, MS Office
Graphic Design, CGI/Visual Effects, Sci-Fi & Modern Technology, Rendering, 3D Phyisc Simulations, Music videos, Videogames Art, CGHub, Drums and Guitar (Band Sleeping Sickness), Concerts, Swimming, Reading
Longtime subscriber of the German technical magazine DIGITAL PRODUCTION and constant visitor of FMX - Conference on Animation, Effects, Games and Transmedia in Stuttgart, Germany.
Now that I graduated from university, I’m looking every day for new challenges and the opportunity to apply my skills as a designer. So, if my work sparks your interest or have further questions to me, feel free to contact. Follow the link below for my complete personal data sheet.